GameTech’s Third Edition Marks a Milestone in the Development of Lithuania’s Video Game Ecosystem

With the conclusion of its third edition, GameTech has firmly established itself as a cornerstone of Lithuania’s video game ecosystem, marking a significant milestone in the country’s strategy to position games as a high-impact creative and technological industry.

Since its launch, GameTech, an initiative led by the Lithuanian government together with Startup Lithuania and powered by GameBCN, has acted as a catalyst for emerging and growing game studios, combining acceleration, international expertise, and ecosystem building. Across its three editions, the program has demonstrated both scale and depth in its impact. Over the course of the program’s history, more than 250 teams applied, reflecting the strong demand for specialized support in the gaming sector. From these, 32 teams were selected to participate, representing a diverse range of studios at different stages of development, from early concepts to companies preparing for global scale-up.

GameTech has delivered over 1,000 hours of mentoring and training, provided by an international network of industry experts covering game production, business development, publishing, monetization, and investment readiness. This intensive support has been complemented by 24 public events, including masterclasses, open days, demo days, and play-testing sessions, designed not only to accelerate teams but also to strengthen the broader Lithuanian gaming community and its visibility.

Read full announcement (external link)

Originally published on 19 Dec

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